Hey guys in the past couple days i have been working hard on a new exiting plugin for unity to simplify the usage of asteroid generation systems for space games
It includes the following features
- Ability to change the noise value
- Field Range using X / Y prarm values
- Ability to use custom meshes cars , planes , bots , etc…
- Random Element Size set by max and min value
- Ability to auto animate the generated element
- Subtract Region by using custom gizmo mesh
Check it out on github , or my company devblog
Github : Readmore / Download
WildGameArts Dev Blog : Readmore / Download